using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeRandomBurst:Upgrade {

	protected override void BurstDecidingEventHandler(object _sender,BurstDecidingEventArgs e) {
		base.BurstDecidingEventHandler(_sender,e);
		int time = Random.Range(0,3);
		for(int i = 0;i<time;i++)
			e.stat.shots.AddLast("weapon0");
	}

}
